The Why
Let me start by saying I love Munitions. I used to use Caliber Complex, and I despised the fact that 50% of the ammos were not used by any mods, yet they were all dumped into the leveled lists. It made it so hard to find ammo that I actually wanted and could use. Then I found out about Munitions. A mod that adds new ammos I want, but not the ones I don't? Sign me up! And I have never regretted it since. However, some players out there, myself included, value realistic ammos, more ammos, or some combination of the two. So I set out to make a mod with the variety of a mod like Caliber Complex, but the player choice of Munitions.
The How
If you use Munitions, which I assume you do, as it is a HARD requirement, you should be familiar with how this works.
The holotape can be used to inject all of the ammo types, though mod authors can also use the mod author resources to add the types automatically.
The Ammos
The list(s) below shows each new ammo type that Munitions: Additional Ammo offers along with the level that they'll inject themselves into the game. Once added to your game, they will appear in similar areas and quantities as vanilla ammo. This includes full support for the Scrounger perk.
These ammos have been given new names that fit better in a Fallout environment. The actual caliber is first, followed by the caliber's in game name.
These ammos might show up earlier than they are stated to, that is simply part of the way the game's leveled lists work.
The Soviet Pack
The Cowboy Pack
How to Use
Once you start the mod for the first time, a holotape called MAA Configuration will appear in your inventory.
You can use this to either add a MAA ammo type into your game or you can check to see if any were automatically added (such as a weapon mod that uses MAA). Please note that Munitions, and by proxy my mod, uses scripted leveled list injection to add ammo types into the game. Once an ammo type is injected into leveled lists, it cannot be reverted.
That's it! It's that simple. You'll see the ammo appear throughout the world on enemies, loot, and at vendors. Non-explosive ammo types are fully integrated with the Scrounger perk as well, if you've taken that perk.
Requirements
Only the base game and Munitions.
Installation
Install using a mod manager such as MO2 or Vortex. The installation wizard will walk you through the process.
This mod is offered as an esl flagged esp
If you are using Leveled Item Framework (which you should be, as it is a fantastic bug-fixing and consistency mod), Munitions should be loaded right after it, and my mod after that
This mod should be loaded before any weapons and the patches you have for them
Known Issues
None that I am aware of at the moment.
You can reach out via the Posts tab if you encounter any bugs or issues. Please make sure to provide your load order and a list of steps to replicate the issue, however.
Permissions
Present in the mod photos, as well as on the Nexus page.
Credits & Thanks
I absolutely could not have done this project all on my own. I'm thankful to have so many talented folks who have pitched in ideas, assets, or just bounced ideas around with me. Please take a few minutes and give kudos to the following authors for all of their help!
Finally, last, and certainly not least
codeblackcrash- for creating Munitions, helping me with this mod, and being an amazing human being. Sweep on my man!
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